Other Dust RPG review

So what is Other Dust?

otherfight1Other Dust is a Post Apocalyptic, OSR Roleplaying game made by Sine Nomine. It’s part of the family of RPGs made by Sine Nomine which are all mechanically compatible with each other.  The setting itself is based on Earth (although you could set it elsewhere if you prefer) and ties in with the Stars Without number setting, but earlier after the “Scream”, a Galactic wide event that killed or drove mad Psychics at the height of the “Terran Mandate”.

Sadly however, the Terran Mandate became dependent on Psychics to control vast jumpgates to transport ships/people many light years across the galaxy. In addition to that, there were also very powerful AI controlling swarms of Nanites on planets, space stations, ships etc,  whose purpose was to keep the citizens of the Terran Mandate healthy and happy, by curing wounds, sicknesses, ensure happiness and so on.

What made this worse is the leaders of the Terran Mandate, known as “Directors” are also VERY powerful Psychics  driven mad by “The Scream”, attacked the guardian AIs, that are knows as “Maestros” that the Directors had originally created to manage the vast Nanite swarms that cared for it’s citizens in the Terran Mandate.

A war took place between the powerful AIs and the maddened Psychics, many on both sides being destroyed or corrupted in some way.   The surviving AIs, most of which had their programming corrupted and twisted by the Psychic/AI wars, the rest of the citizenry caught in the middle.

Thus the Terran Mandate collapsed into a Dark age……. Planets, Sectors and Systems cut off from each other for 100s of years…

The worst of this took place on the Home planet Earth. More than one of the Directors were based on Earth and the most powerful AI were also based there, managing the all powerful Nanite swarms that nurtured the citizens on Earth and Earth itself. In addition to that, Earth had a protective “Mirror Shield” made up of 1000s of defense satellites,  stopping access access to and from Earth, also controlled by the Maestros..

The Directors were killed, suppressed or driven off, however the Maestros were also driven mad by the war and now 100s of years later, do their best to maintain order on Earth, blocking off access to and from Earth, however the wars, radiation, malfunctioning Nanite Swarms, insane Psychics have corrupted the Landscape, the Planet, the people, animals, plant life, ecology….   everything.

Village

Now Earth is a ruin, a Post Apocalyptic world, a shadow of it’s former self, a mutated, twisted, perverted version of it’s past…. This is the setting for Other Dust…. where only the strong and/or clever survive to rise in the ashes of the past on the ruin of Planet Earth….

 


OSR Roleplaying

Dice

Other dust is an OSR roleplaying game. The term OSR, is an abbreviation for “Old School Renaissance”.  OSR means different things to different people. But one thing that is generally agreed on is it’s a style of Roleplaying game that is based on Roleplaying games from the beginning of Roleplaying games. In many cases it refers to the Original Dungeons and Dragons published by Gary Gygax in the 1970s.

Other Dust, Stars Without number and other Sine Nomine games are based on OSR rules, specifically the Original Dungeons and Dragons rules.  However it has been converted to a Scifi/Post Apocalyptic rules set. It also has other enhancements, such as a Skill system and other features to make it suitable for the genre.


Sandbox Roleplaying

Sandbox Roleplaying games compared to other types of Roleplaying games generally don’t have an overall plot or major quest to be followed.  They offer a lot of freedom for players to just do what they want and often it involves exploring and pursuing their own goals.

As a GM (Game Master) a lot of the content is randomly generated and fleshed out as the campaign progresses, whereas often in other Tabletop RPGs, the GM uses a published adventure or campaign.

The great thing about all the Sine Nomine RPGs is they have lots of guidance, random tables and general material to aid in the running of a Sandbox RPG. such as Plot device generation, area generation, creature generation, Faction generation and so on. Actually this is probably the biggest strength of this range of RPGs.


Game Mechanics

Combat rules

Other dust combat

The game mechanics are pretty simple.  They use a D20, Original Dungeons and Dragons to hit a descending Armor Class and if you hit, you roll various types of damage based on the weapon you use and ability bonuses. Very easy and even if you’ve only heard of Dungeons and Dragons you’ll pick up how it works easily.

Combat is pretty deadly, especially at low levels, so you want to play the game smart.

Skill system

The skills differ from dungeons and dragons and play out more like the Traveller RPG. You start as NO  skill in something, which imparts a penalty to the roll, which is done on 2D6 with a Target number.

As you level up, you can buy skills and the first rank is Zero, which means no penalty on the skill. Thereafter Skill ranks add 1 to the skill roll. Also very easy to pick up.

The skills are very broad, less than other RPGs in general, but enough to make a functional RPG, but not so much so you can’t build a well rounded party.


Character generation and Character Classes

Attributes

This has the usual 6 Dnd type stats: Intelligence, Strength, Wisdom, Dexterity, Constitution and Charisma, which is standard fare for many RPGs. You roll them on 3d6, but there are also variations suggested. You can swap out a stat to 14 for one of your prime stats, which is determined by Class later.

Backgrounds

You also choose a Background, which is not related to the class. This awards some skills for your character.   There’s lots of backgrounds to choose from, for example, Bandit, Noble, Hunter etc..

Classses

There’s 4 basic classes to choose from and they all have varied Hit dice, meaning a type of dice to use to roll your hit points, which is a measure of your general maximum health.

Your class will also determine your SAVES, which is how good you are to resist/evade various types of attacks. There’s 5 types of saves as follows:

Physical effect: how to resist disease, poisons etc.

Mental Effect: Sanity, mental strength to resist Psychic attacks.

Evasion: How good you are at dodging things.

Tech: How resistant you are to alien, exotic technology attacks, effects.

Luck: Just pure dumb luck. Being in the right place at the right time and so on.

You roll these saves on a D20 and you must roll equal to or higher to pass. Your class also determines your Attack bonus, which is a number that gets added to your attack rolls.Each class also get a special ability, which is quite handy when things get difficult.They also get a special range of skill packs they can choose from based on class.

The 4 classes are as follows:

Scrounger: A sort of Post apocalyptic handyman who good with Tech (think rogue in Fantasy games I suppose). They have a special ability to auto success a skill check (still fails on 2) once per day. They have average hit.

Slayer: A pure warrior, they fight well at the expense of lots of skills.  They have the best Hit dice as well. Their special ability to auto hit (except on a natural 1 on a D20) once per fight. That’s a pretty brutal ability.

Survivor: A Ranger, Survival specialist. An all round decent character to take if you want to survive out in the Post Apocalyptic wilds. They have  above average Hit dice and get a healing ability that kicks off when they hit zero Hit points.

Speaker: The Face-man, the person who talks to people before things get ugly. Great language skills and generally getting on with or intimidating people. Average Hit points, like the Scrounger.

These classes are pretty general and you could make a character that fits your desire pretty easily based on how you want to approach it. Again it’s pretty flexible.

Mutations

You can also generate Mutations for your characters (or not if you choose). If you don’t choose mutations, you can choose to be immune to the mutations of the Nanite swarms. Otherwise you are allocated points to randomly generate mutations or choose them (more expensive).  The mutations can be really nice or pretty average. you can generate Beneficial mutations and flaws, depending on your choices. You also choose/roll a Stigmata, which is how you look physically different in some way.

Mutations and Stigmata are quite varied and pretty fun. Kind of the most fun part of the character generation really.

Equipment

Finally you roll choose your starting equipment, which can have some decent stuff to start with. So you don’t start like a “Babe in the woods”.


Final notes

Whilst I’d love to run this more as a stand alone game, I’m mostly running Stars Without number and using elements of this game, as they’re 100% compatible with each other.

The layout of the book is superior to Stars Without Number and feels generally more professionally done, which is no surprise, as this came after Stars without number. If you like some pretty hardcore, survival, Post Apocalyptic RPG fun with lots of additional material to draw from from Sine Nomine’s other compatible RPGs, then this is the RPG for you.

 

 

12 thoughts on “Other Dust RPG review

  1. I really like all these games.

    My only complaint is the combat system where you add armour class to the attack dice roll. This means some arbitrary number is set as “unarmoured” and super armour starts getting negative numbers. It was a poor choice in OD&D and still a poor one in modern games.

    I prefer unarmoured to be zero and all other protections to be a positive value that is added to the difficulty value that the dice are trying to beat. That way things that help the defender (armour, poor conditions) add to the difficulty, things that the attacker does well add to the dice result. If the attacker is not skilled or exhausted or whatever it subtracts from the dice roll. This makes GM rulings easier and clearer.

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    1. It did seem like a strange design decision to use the descending AC.
      It was something that was discussed on the Google+ group with Kevin (the maker of the SWN games).
      His reason was that it was simpler to use the descending AC, as you can add it to the HIT roll , with a success on a 20.
      The other thing is, the SWN games have a realistic level range of 1 to 10, and the progression slows right down after level 5 dramatically.
      So no-one ever gets really high bonuses to hit and AC ranges don’t really vary that much either.
      I don’t think I’ve ever seen an AC lower than AC4 in actual play.
      I think there are some advanced power armor that offers AC2, but it’s pretty much an artifact level type item in this setting (TL5).

      If this was dungeons and dragons with a faster level progression and supporting level 20+, I’d agree it’d unworkable for SWN, but seeing as the game kind of “Breaks” after level 10 really, it’s not really an issue and it does make things simpler to run.
      After level 10, you CAN continue, but at least for skills, you will auto-success most tasks and you become more or less superhuman in skill use.
      Still, it would take MANY sessions to hit level 10 anyway.
      Personally as a GM I’d probably expect players to retire those characters at level 10 and they would be written into the greater background of the campaign, if it ever got that far.

      Liked by 1 person

  2. I have become very interested over the last few years in OSR and Sandbox.
    I’ve found they lead to better player agency, that is players making meaningful choices, that aren’t thwarted by game master railroads. In the sandbox settings I do have a lot of situations at different scales, say a plot to take over the world at one scale and city hall corruption at another. They throw out adventure hooks that the players may take up and provide lots of context for those meaningful decisions.
    I like the Sine Nomine games having built in faction systems, procedural generators that can evolve situations for you and provide that rich context for the players.

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    1. Yeah I have a real fondness for the Sine Nomine games in general.
      After the initial campaign set up, prep time is pretty easy.

      It’s also very use to use products like Onenote, where you can access your campaign notes from any device straight away. It means I can get on with working on background any time I want wherever I am .

      Liked by 1 person

      1. I still haven’t found my happy record keeping system yet, even after all these years. You should write an article demoing your use of One Note.

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      2. Yeah I will do a write up about that. Will be interesting to do something like that, as I’ll have to think about how I go about it.. 🙂

        Liked by 1 person

      3. Eeexcellent. I’ll do a follow up article with cross-links on my own methods. We could turn it into an extended chat by article perhaps.

        Liked by 1 person

    1. Yaaaay. So is there an ETA for release of the new version? I plan to get print copies of SWN and Other Dust when the new release is out.

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      1. I think he said he’d do something by 2017, but don’t know for sure.
        He didn’t say anything about Other dust and Silent legions etc..
        That’s a good question actually

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